JOIN-IN

Join-In aims to support the AAL Joint Programme by setting up a social platform and thus creating an environment that enables elderly people to communicate; socialise; play communicative multiplayer computer games; and exercise either by exergames or by moderated exercises. Join-In will support people maintaining and setting up contacts to others sharing similar interests -foremost on a regional basis- and facilitate contact to family and friends. Multiplayer video gaming, exergames and exercising in a group are considered key activities for attracting senior citizens to the network.

Join-In will assess the user requirements aims to develop a methodology on how to best attract the target group to such a network. The technical developments of the project include:

  • a technical platform that connects to PCs or TVs with an interactive web-enabled set-top box;
  • the customisation of access facilities, such as controllers and adaptation of games which take
  • into account the constraints of senior citizens;
  • the development of computer-/ exergames and virtual exercising for the targeted user group.

Objectives

Join-In aims to provide a means for elderly home-bound people to escape social isolation. It will enable and enforce communication by providing the necessary technologies and by offering activities that encourage socialising. Within the project Join-In will offer a variety of activities to motivate, but also to activate the elderly: communication by social networking, multi player gaming, exergaming and virtual exercising. This will help the seniors to keep active and promote health -as preliminary studies have demonstrated. The activities will be accessible via PC or TV and set-top box. The users will be involved in the project development at all stages.

Expected results and impact

Join-In will set up a social platform which will include online socialising, multiplayer gaming, group exercises, exergames, sharing experiences/chat clubs and other activities resulting from the user requirement analysis.
Developments include the social platform accessible by PC or TV and set top box, customised controllers,  a  multiplayer game, an exergame, exercising  for the elderly and a motivation methodology. Join-In will contribute to the goals of AAL and have a vital impact on the target group’s well-being and add to their quality of life

Partners

Partners involved in the Join-In project

Organization Type Country Website
German Research Center for Environmental Health R&D Germany www.helmholtz-muenchen.de
Diakonie MünchenMoosach End User Germany www.diakonie-moosach.de
Institute of Technology, Carlow R&D Ireland www.itcarlow.ie
Bull Hungary SME Hungary www.bull.hu
University Hospital of North Norway Norwegian Centre for Integrated Care and Telemedicine R&D Norway www.telemed.no
Norut (Northern Research Institute Tromsø)a R&D Netherlands www.norut.no
PASIFE SME Germany http://www.pasife.de
Valentia Technologies SME Ireland www.valentiatech.com
Happywise oy SME Finland www.happywise.fi
  • Project name: Join In Senior Citizens Overcoming Barriers by Joining Fun Activities
  • Website: http://www.helmholtz-muenchen.de/en/join-in/home
  • Coordinator: German Research Center for Environmental Health, Claudia Hildebrand
  • Duration: 36 Months
  • Starting Date: 01.11.2010
  • Total budget: € 3.033.000
  • Public contribution: € 1.796.000

Contact

Claudia Hildebrand

E.: hildebra@helmholtz-muenchen.de

T.: +49 89 3187 4182

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