ACTIVE AND ASSISTED LIVING PROGRAMME

ICT for ageing well.

×

{captcha}

A- A A+
Playtime

Playtime

Scientific studies showed that social activities and physical activities have a significant, positive impact on the progress of dementia, a fundamental problem is motivation to perform the daily exercises. A key problem in developing knowledge about dementia and its impacting factors is the lack of assessment on the mental state and the psychophysiological dependencies as they evolve over time. However, longitudinal quantitative studies about dementia are rare. The motivation is primarily triggered from social gathering with dementia clients to jointly play with an interactive mat using internet-of-things and personalized game content. The game adjusts the requirements of home based playful training to the individual objectives of the individual user and from this involves the end user into an infinite series of dependable motivations. Since a marketing and sales company is involved as a key partner in the project, it is guaranteed that the PLAYTIME product will be introduced to the market latest after project end.

Objectives:

The project develops an integrated theratainment solution for care, rehab and diagnostics. PLAYTIME motivates in a playful manner to perform personalised emotion-oriented exercise units to stimulate cognitive processes, to address physical activities and foster social inclusion. The objective is to motivate dementia users to enter a positive feedback cycle of periodic training with sensors that enable diagnostics on a daily basis  and to receive recommendations on the basis of these data that propose more personalised and better-suited exercises for improved training.

Expected results and impact:

PLAYTIME will deliver a fully integrated pilot application which will be evaluated in field tests in Austria and The Netherlands in a 2-stage approach. The solution contains an interactive mat, a mobile app, a diagnostics toolbox, a caregiver serious game and a recommendation toolbox. With this interactive, multimodal and digital solution we follow a blue ocean strategy, which satisfies the global trends of digitalization, gamification, individualization and demographic change at the same time in the growing market of care, rehab and diagnostics.

Parnters:
OrganizationTypeCountryWebsite
JOANNEUM RESEARCH Forschungsgesellschaft mbHR&DAustriawww.joanneum.at/digital
Bouncing Bytes Lefkopoulos KGSMEAustriawww.bouncingsbytes.at
FameL GmbHSMEAustriawww.famel.at
Sozialverein Deutschlandsbergend-usersAustriawww.sozialverein-deutschlandsberg.at
Geestelijke Gezondheidszorg Eindhoven en de Kempenend-usersThe Netherlandswww.ggze.nl
Stichting Katholieke Universiteit Brabant, Tilburg UniversityR&DThe Netherlandswww.tilburguniversity.edu
McRoberts BV.SMEThe Netherlandswww.mcroberts.nl
MindBytesSMEBelgiumwww.mindbytes.be
Ghent UniversityR&DBelgiumwww.ugent.be

Coordinator: JOANNEUM RESEARCH Forschungsgesellschaft mbH

Duration: 36 Months

Starting Date: 01 April 2017

Total budget: 1,649.027

Public contribution: 1,117.239

Contacts:

Maria Fellner & Lucas Paletta
JOANNEUM RESEARCH Forschungsgesellschaft mbH
DIGITAL – Institute for Information and Communication Technologies
Leonhardstrasse 59, A-8010 Graz, Austria
+43 316 876-1637
office@aal-playtime.eu

http://www.aal-playtime.eu